Part 1: Knowledge and understanding
Section: Understanding
1 Understanding data
2 Understanding digital systems
3 Understanding programming using a general purpose language
4 Understanding networks
5 Understanding project management
Part 2: Projects
Section: Programming
6 Guided project: Improving the guessing game
7 Project: Multiplication quiz machine
8 Project: Simon says – programming a game
9 Project: Programming your own text-based adventure game
10 Project: Embedded systems
Section: Modelling and simulation
11 Guided project: Using spreadsheets
12 Project: The chessboard problem
13 Project: Build your own interactive temperature converter
14 Project: Giving a toss
Section: Digital design
15 Guided project: Image editing
16 Project: A Mosaic mural for the classroom
17 Project: Comparing website builders
18 Project: Choose your own adventure website
19 Project: 3D design and printing
Section: Data analysis and visualisation
20 Guided project: Information systems and databases
21 Project: Class database
22 Project: Adventures in data diving
Section: Robotics
23 Guided project: Robotics
24 Project: Robo Olympics
25 Project: Sci Fi simulations
26 Project: Robots walking the line
David Grover has been Head Teacher of Computing at Chatswood High School, New South Wales and is the author of a number of texts and resources in secondary computing.
Seven Vinton is currently the Curriculum Leader at Oberon High School in Geelong where he also teaches classes in VCE Studio Arts, Engineering, and Digital Technologies. He is the co-inventor of the ARD2-INNOV8 Shield for Arduino and has also worked in industrial arts and technologies, running a small business in ceramic parts and mold-making. His life-long passion for digital technologies has led to him dedicating much of his time over the past four years towards finding and promoting solutions that help support students with programming digital devices. Throughout his teaching career, he has also held leadership positions, including VCAL Coordinator, Professional Learning Leader, and eLearning Leader.
Full colour, write-in workbooks.
Incorporates a project-based approach.
Contains theory and guidance for teachers, as well as activities and project ideas.
Project ideas can be adapted to draw on other subjects, as encouraged by the syllabus.