Part 1: Knowledge and Understanding
1 Understanding data compression
2 Understanding encryption
3 Understanding how computers work
4 Understanding issues
5 Understanding project management: Documentation and backups
6 Understanding mobile devices and wireless networks
Part 2: Projects
7 Project: Spaced out
8 Project: Hailstone numbers
9 Project: Programming an animated game
10 Project: Programming an object oriented game
11 Project: The game of Nim
12 Project: Choosing the best algorithm
Section: Modelling and simulation
13 Project: Millionaire by 30?
14 Project: Dance organiser
15 Project: Conway’s the Game of Life
Section: Digital design
16 Project: A digital declaration of human rights
17 Project: Create your own augmented reality product
18 Guided project: Introducing HTML and CSS
Section: Data analysis and visualisation
19 Project: Building a relational First Fleet database
20 Project: Using SQL to query a database
21 Project: Data analysis using pivot power!
22 Project: Analysing and visualizing big data
23 Project: Designing and building an autonomous robot
24 Project: PID line follower robot
Full colour, write-in workbooks.
Incorporates a project-based approach.
Contains theory and guidance for teachers, as well as activities and project ideas.
Project ideas can be adapted to draw on other subjects, as encouraged by the syllabus.