Part 1: Knowledge and Understanding
1 Understanding data compression
2 Understanding encryption
3 Understanding how computers work
4 Understanding issues
5 Understanding project management: Documentation and backups
6 Understanding mobile devices and wireless networks
Part 2: Projects
Section: Programming
7 Project: Spaced out
8 Project: Hailstone numbers
9 Project: Programming an animated game
10 Project: Programming an object oriented game
11 Project: The game of Nim
12 Project: Choosing the best algorithm
Section: Modelling and simulation
13 Project: Millionaire by 30?
14 Project: Dance organiser
15 Project: Conway’s the Game of Life
Section: Digital design
16 Project: A digital declaration of human rights
17 Project: Create your own augmented reality product
18 Guided project: Introducing HTML and CSS
Section: Data analysis and visualisation
19 Project: Building a relational First Fleet database
20 Project: Using SQL to query a database
21 Project: Data analysis using pivot power!
22 Project: Analysing and visualizing big data
Section: Robotics
23 Project: Designing and building an autonomous robot
24 Project: PID line follower robot
David Grover has been Head Teacher of Computing at Chatswood High School, New South Wales and is the author of a number of texts and resources in secondary computing.
Seven Vinton is currently the Curriculum Leader at Oberon High School in Geelong where he also teaches classes in VCE Studio Arts, Engineering, and Digital Technologies. He is the co-inventor of the ARD2-INNOV8 Shield for Arduino and has also worked in industrial arts and technologies, running a small business in ceramic parts and mold-making. His life-long passion for digital technologies has led to him dedicating much of his time over the past four years towards finding and promoting solutions that help support students with programming digital devices. Throughout his teaching career, he has also held leadership positions, including VCAL Coordinator, Professional Learning Leader, and eLearning Leader.
Full colour, write-in workbooks.
Incorporates a project-based approach.
Contains theory and guidance for teachers, as well as activities and project ideas.
Project ideas can be adapted to draw on other subjects, as encouraged by the syllabus.